Orbs also have Auto Mods: Jackal, Fox, Wolf, Tiger, Mammoth, Colossus (Magic Orbs only), Lizard's, Snake's, Serpent's, Drake's, Dragon's, Wyrm's, Great Wyrm's (Magic Orbs only). Unlike staves, use of an orb allows the sorceress to take advantage of the defense bonuses of a shield. Like staves, nonmagic, magic and rare orbs can have innate bonuses to individual Sorceress Skills, and magic and rare orbs can have Sorceress skill prefixes and faster cast rate suffixes, but fewer attack rating and weapon damage suffixes. Orb damage scales with the wielder's Strength, with each point of Strength equivalent to 1% enhanced damage. All orbs have a range adder of 0 and no Strength or Dexterity requirements to wield. Although orbs can be used to make melee attacks, they are not classified as melee weapons, blunt weapons, or rods. They can be equipped only by the Sorceress. Sorceress orbs are one-handed weapons in the Diablo II expansion Lord of Destruction. Diablo II one-hand swing attack speed data Class
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